


I occasionally jumped when one grabbed me in a QTE or was right behind a door I opened, because they are terrifying to behold up close. The design to these creatures is what stands out the most the decaying flesh, the blood-covered mouths, the missing limbs and features it all lends itself perfectly to your expectations of a zombie. They’re visceral, and generally feel just right in amount the streets aren’t usually overwhelming with them, and you can usually get away from a pack if you need to. The focal point of Dead Island 2 is going to be your undead opponents, and Dambuster has nailed them. Of course, this atmosphere is nothing if you don’t get the zombies right, and by golly they have.

While I’m sure they aren’t new to video games, running around the rich mansions of LA is pretty awesome and the atmosphere is really well set. This extends to the environments as well, with lots of attention put into the feel of these locations. The motion capture also seems very well done and worth the investment by Dambuster which adds more immersion to the experience. One of the most impressive features is the facial animations and character models, each has been incredibly crafted and detailed. The first thing you’ll notice this game is actually gorgeous.
